HIGHLIGHTS DIPLOMA STUDENTS APPRECIATION DIRECTOR'S MESSAGE ABOUT

Cheng Zi Wei Keith

Diploma in Game Development & Technology

• User Interface Programming
• Physics Programming
• Games Scripting
• AI Programming
• 2D Graphics Programming
• Mobile Games Programming

Keith is an aspiring game developer with a diploma in Game Development & Technology. He is passionate about making games and is constantly striving to learn new things to better himself. He is well-versed in various programming languages such as C++,C and Python. He also has knowledge on using programs such as Unity and Google Cloud.

Capture Defence

Assignment Work

World Domination

Final Year Project

Monster Pool

Assignment Work

Zephyranthe

Final Year Project

Cheng Zi Wei Keith

Diploma in Game Development & Technology

• User Interface Programming

• Physics Programming

• Games Scripting

• AI Programming

• 2D Graphics Programming

• Mobile Games Programming

Keith is an aspiring game developer with a diploma in Game Development & Technology. He is passionate about making games and is constantly striving to learn new things to better himself. He is well-versed in various programming languages such as C++,C and Python. He also has knowledge on using programs such as Unity and Google Cloud.

Capture Defence Assignment Work

Capture Defence is a top-down 3D tower defence game in which you capture monster essences in order to upgrade your towers. It also features a Map Editor so that you can create your own levels.Features I worked on :User InterfaceUser ControlsEnemy and Map LoadingMap Editor

https://youtu.be/fGn34Bqyuhc

World DominationFinal Year Project

World Domination is a 2D strategy game with tug-of-war style battles. Players have to capture territory in order to dominate the world! However, they will also have to battle against AI controlled opponents at the same time.

https://youtu.be/uY7B5vkmrpA

Monster Pool Assignment Work

Monster Pool is...well pool. But with a twist! You have to defend your apples on the pool table against invading monsters. This is a physics based game.

Zephyranthe Final Year Project

Zephyranthe is a 3D Real-Time-Strategy game in Augmented Reality made for Android and iOS. In this game, players controls a goblin tribe and aim to destroy the enemies base. Features I worked on : Pathfinding Enemy AI Master Enemy AI ( Controls how all AI behave in tandem) User Interface Android port Buildings & Structures

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