I'm a 3D generalist, I'm most proficient in 3D modeling, texturing and knowledgeable in rigging. I know how to use 3DS Max, Maya and little of Zbrush. I love motion capture and familiar in using Blade and Motion Builder.

Character Design

3D Animation

3D Modelling

3D Rendering, Lighting & Texturing

Motion Capture


Experimental Chambers

Showing an underground scene that limits lighting and visuals, inspired by a scene in Dead Rising 4. It consist of modeling, texturing and compositing. It was modeled in 3DS Max and composite in Photoshop.

BS-001 Imp

Inspired by the Shredder from the movie 'Battleship'. Having modeled in Maya and Textured in 3DS Max, Modeled in low poly so that it could be easily textured and maybe have it use in games in the future.

Mammoth Tusk

Modeled and Textured in 3DS Max. Inspired by the name 'Elephant Killer' from Resident Evil and 'Spiker' from Halo. The design was initially shaped like a revolver but was later change to make it looked like it was built from scratch.

Agent Shadow

Inspired by the flash game 'Thing Thing' or most commonly known 'Rayman'. Design to have known no limps other than their hands and feets. It can be use for animation or game hopefully.