MUHAMMAD HUZAIFI B RAZALI
I'm an aspiring 3D Generalist, looking to constantly improve myself. I am able to problem solve quickly and I am able to learn new techniques/softwares fast. I can easily adapt into new environments and adapt into a wide variety of styles.
Art Direction & Conceptual Art
Mobile Games Programming
3D Rendering, Lighting & Texturing
Composition & Post-Production
Modelled, textured and lighted in Maya with VRay for rendering.
Concepted in Photoshop, Sculpted in ZBrush & Retopo & Rigged in Maya
Sculpted and textured in ZBrush. Lighted and rendered in Keyshot.
Sculpted and textured in ZBrush.
Lighted and rendered in Keyshot.