A 3D environment that i modeled in Maya as a speed practice (not meant to be a game environment) in one day, and was rendered in mental ray. Was then brought over to photoshop for paint-over.
A jeep that i modeled in Maya based on the car model ,insurgent.Was textured in Substance painter and rendered in marmoset. 2 2048 textures map were used for this model.
A hand-painted environment that i did for a moba game. All environments props were modeled in Maya, textured in photoshop, was then brought over to Unity for post-processing and lighting. 2 1024x1024 texture map were used for the environment.
Ministry of Magic
A stylized low poly envrionment that i did for our second year studio project tittled Minstry of Magic. Modeling was done with Maya and was brought over to sketchfab for lighting and post-process for showcase purposes.