MENU

WISLEY YEO ZHONG HAN

A programmer with the ability to pick up new skills/ software efficiently hence able to adapt accordingly.

2D Graphics Programming

3D Graphics Programming

AI Programming

Games Scripting

Physics Programming

User Interface Programming

Avenging Cecil

A top down 2D stealth shooter game developed during Studio Project 3 with a duration of 3 weeks, 9 hours commitment on a weekday daily basis.

Matter Transfiguration

Inspired by the game concept of "Where's My Water", this 2D game was developed during Studio Project 4, with a duration of 3 weeks, 9 hours commitment on a weekday daily basis.

Pikachoo Adventures

A 2D Tiled-based game completed base off the requirements of an assignment in module "DM 2231 GAME DEVELOPMENT TECHNIQUES".

Catchballs

Text based game created during Studio Project 1 within a duration of 3 weeks, 9 hours of commitment on a weekday daily basis, using Visual Studios & C++.